Tuesday, 24 March 2026

Videogames: Lara Croft Go

 Language


1) When did Lara Croft first appear in a videogame?

1996

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

Indiana Jones

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

she was the first female lead character in a video game.

4) What devices can you play Lara Croft Go on?


mobile phone and now play station

5) What type of game is Lara Croft Go?


action video game.

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?

storytelling, environmental exploration and puzzles

7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.


snakes and her adventurer outfit.

8) What other characters or enemies feature in the game?


snakes, lizards and spiders.

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

ancient amazon civilisation and tomb raiders was an island.

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?

20 years on, Tomb Raider has evolved and the Lara Croft character is noticeably less sexualised- the hot pants have gone and her breasts have shrunk.

Representations


1) How are women usually represented in video games?


overly sexualised characters who need saving 

2) How does the character of Lara Croft reinforce female stereotypes in the media?

she was made for the male gaze 

3) How does the character of Lara Croft subvert female stereotypes in the media?

she is a strong action hero

4) Why do some people believe the video games industry is sexist and needs to change?


because game makers often make female characters overly sexualised with emphasised bodies and less clothing rather than making them look as if theyre actually playing the role of for example an adventurer. 

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

i think she is just another objectified woman made to appeal to men and the male gaze because she is still wearing minimal clothing like shorts in a forest.

Industries


1) What does PEGI stand for?

 Pan European Game Information

2) What is PEGI's job?

to self regulate games

3) Which company created Lara Croft Go?

square enix montreal

4) What two popular videogame franchises were combined to create Lara Croft Go?

tomb raider and hitman go

5) What else is part of the Lara Croft/Tomb Raider franchise?

indiana jones

Audience


1) Why might an audience enjoy playing Lara Croft Go?

it offers diversion and entertainment 

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

someone would play the game probably in the evening after school on the phone or PS

3) How did Square Enix design Lara Croft to make it appealing to an audience?

practical clothing and indepth backgrounds

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?

entertainment and diversion

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?


men 
















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